views
1.7k
likes
14

Comments (24)

What do you think?

Beautiful game! I really enjoyed the art and atmosphere!

Art is cool and the world design is good, some more polish and more story would go a long way, Good Stuff.

Gameplay video
https://youtu.be/pN2BcLmVqLs

While it had nice art, I didn't feel a drive to finish it outside of just being a completionist. It lacked a story to be the driving force.

Lovely graphics, fun game! I included it in my GDC Jam compilation video series, if you’d like to take a look :) https://youtu.be/oZKflZCSuFo

5d0ab27657ff9.jpg

Really fun adventure here, had a lot of fun figuring it all out! The music, sound, art, gameplay, all top notch- very well done! Played, voted, livestreamed here: https://www.youtube.com/watch?v=51EQmKv7wV8 Thanks for playing my jam entry as well!

#gjgdcjam

How does life continue after great tragedy? Self consumption tore our world apart. Will we know balance again?

In WHOLE, you play as The Traveler. Summoned after The Shattering, the traveler aims to restore balance to the world.

Our goal with WHOLE was to explore each of the most powerful human emotions and tell a story about being consumed fully by each of them.

We like to think of it as an experimental adventure game.
This prototype was built in under 72 hours for the GameJolt GDC jam.

Controls:
-Your Airship will always follow your mouse
-Click the ground around your character to move.
-Right click is your action button. (Interact, Land ship, Fly Ship)

Credits:
Skyler King - Programming/Gameplay Design/Story
Chris Hutson - Art Assets/World Design/Story
Torin King - Audio Assets/Design/Story
#adventure



all-ages
Comical Shenanigans
Nothing has been posted to this project page yet. Check back later!