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Worldwide Arts Society is an incremental deck-building game. It allows you to control exactly what its name suggests: choose which artists to enroll, which currents to follow, which art forms to develop, and your arts society might soar!
The adventure begins in 1799 with founding figures such as Francisco Goya or Germaine de Staël, and hits the 21st century with Beyoncé and Bong Joon-Ho.
Each artist has several different effects on the society's influence, so it's all about building a viable and diverse collective with a solid synergy! It is a solo project by Antoine Ramo.
How does it work, exactly ? (the in-game tutorial provides most of these facts)
• The Artists. There are 20 different domains, ranging from painting to video games. These are unlocked one at a time. Each domain is divided into 5 distinct eras, and each era unlocks 10 artists. If you want to enroll one, 5 possibilities will be randomly picked among the unlocked artists of the corresponding domain. You may then pick your favorite, or pay to redraw if none suits you. Artists who belong to a specific current may be unavailable until you have unlocked it. Once unlocked, it can be upgraded, and the artists linked to it will have their output amplified.
• The Output. Your society's influence is divided into 4 different variables :
Cultural impact, which allows you to unlock more domains
Aesthetic impact, which allows you to enroll more artists
Paradigmatic impact, which allows you to unlock more currents, and later, bonuses
Social impact, which isn't a number but a gauge. It has an influence on the other 3 impacts
• The Effects. Each individual artist has 3 or 4 effects out of the hundreds available. These effects can influence artists from certain areas, currents, domains, regarding any of the different impacts. For each domain, an artist can be chosen as a trendsetter. Their peers will then amplify their effects. An established trendsetter cannot be replaced until you've enrolled a new artist. There is also a small number of seats available for global trendsetters.
• The Ethics. Several factors affect your society's social impact : if you fail to gather a diverse group, your impact will be very limited, and may even become negative. On the contrary, if some of your artists are also activists, it may increase it. Finally, in addition to the 1000 available artists, there are 50 shameful influences which may show up and make things difficult for you. They're icons such as Picasso, Disney, Stravinsky or Lovecraft, and they have a history of abuse, fascism or racism. If you fail to react, it will lower your social impact. If you sacrifice some aesthetic impact to banish them from the group, your social impact will rise.
• The Interfaces. In addition to the game screen, a list interface can be accessed by clicking the stats panel. It allows you to browse through your complete list of artists. You can sort it as you like by clicking any of the column titles (name, era, domain, currents, tags, gender, effects). To make the game more accessible, in both interfaces, a right click can be used to enlarge a card, or the information panel, so that it is easier to read.
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