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Zemeroth is a minimalistic 2D turn-based hexagonal tactical game.
Zemeroth is based on ggez and good-web-game game engines.
The project is completely open source (MIT/Apache): https://github.com/ozkriff/zemeroth
The project is still in early stages of development, but the vision is:
Random-based skirmish-level digital tabletop game;
Single player only;
3-6 fighters under the player’s control;
Short game session (under an hour) and small unscrollable maps;
Simple vector 2d graphics with just 3-5 sprites per unit;
Reaction attacks and action’s interruption;
Highly dynamic (lots of small unit moves as a side effect of other events);
Intentionally stupid and predictable AI;
Inspirations: Into the Breach, Banner Saga (Survival Mode), Hoplite, Auro, ENYO, Minos Strategos, Battle Brothers.
Fantasy Violence
Animated Bloodshed
https://www.youtube.com/watch?v=6tZByt4LBlU
Zemeroth v0.6 is out!
Main features of this release are: renown and fighter upgrades, possessions, sprite frames and flips, and status effect icons.
Read the full devlog post: https://ozkriff.games/2019-09-21--devlog-zemeroth-v0-6
Or watch the video version: https://www.youtube.com/watch?v=6tZByt4LBlU
https://www.youtube.com/watch?v=EDoxb7vbqgg
Zemeroth Dev Vlog #1: Visual Updates and Spreading the Word