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Five Nights At Friedrich's : Home Invasion
21 hours ago

!!!π‚π¨π«πšπ₯𝐒𝐧𝐞 𝐆𝐫𝐨𝐰𝐬 𝐔𝐩 𝐓𝐨 π“π‘πž π†πšπ¦πž!!!

Make sure to keep your little plant friend nice and wet.



Here is our little plant girl in somewhat action. Coraline is similar to the puppet in terms of being a stationary threat. Currently she works on a timer system, in which every 6 seconds she will check if the lawn is wet. If it isn't, she will progress to her next stage, and will not go back. This timer will obviously change depending on her ai setting (which isn't coded yet... plus I don't know how to edit timers through coding yet LOL)

Besides her jumpscare, most of her animations are done but I do want to add a bit more environmental animations when she reaches her third phase. Oh, and she has 4 phases by the way. The last phase she hits will have an unstoppable timer that will kill you upon reaching zero.


coraline_animations.gif

Extras:

  • Office movement is now more smooth and slow

  • Bertha and Felix are no longer at random pitches, as the original script I used was broken

  • Leap-pad animations are at 24 fps and now are timed probably.

  • Lawn Dampness Meter will be added and Sprinkler Button will be changed later.

Again, since she is the only character coded in at the moment, her gameplay mechanic might be tweaked when other threats are added like Clarice or Bertram.


Music is a placeholder and is from Pvz2: Alternate Univerz.



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