And cause of that, I would love to show you some things like screenshots of the game or whatever, but I don't think I'm currently ready for that yet. I think I would rather wait until what I would and/or could show you is at least MOSTLY finished. Like at least at it's final stage of design or.... close to it. I'll probably start posting that kind of stuff on the first official devlog for the game. I do feel like though that, that would probably make more sense anyways, so.... But anyways, sense I am making this post for a reason. I mine as well share at least one of the thing I'm currently working on....
𝗙𝗶𝗿𝘀𝘁 is the games main ui.... I've been working on the ui design for the menu page of the game for awhile now. And I've been brainstorming about it. And while even though it's not finished and it's not really close to being finished.... I would like to show the main layout of the menu page ui. It's simple, but I like it.
Image #1:
and....
Image #2:
Idk about this one though.... I mean it's just a short concept art drawing of what I was original going to do.... but I think I'm gonna scrap it honestly :(
𝗦𝗲𝗰𝗼𝗻𝗱, I'm also currently working on working around some of the old stuff from pervious phases of the game, from back in like the early days of development. Like when everything was completely different, and the designs and graphics looked like a year old made them. But to be far, I was still somewhat new to the Scratch/Turbowarp game development journey thing. If you do know what I mean. But anyways, ya.... if any of you want to see some of the old and gross models and designs from back in the old days of Windows development, then comment on this post and I'll probably make a whole separate post on that, if you want. But back to what I was original saying, most of the old stuff that's still in the current save file for the game is mostly apart of the Extras page ui and some of the Ai's code in some of the enemy's sprites. Obviously I can very easily work around the old code with new code for the enemy's Ai, once I start getting to that point in development when I need to start coding the Ai for the enemy's. And for the Extras page thing.... I'll do that later sometime down the line. But that's really it for that part.
But if you want to check over some of the old code from the old Ai sprites for some of the enemy's, then be my guest....
There all pretty much the same (I'm referring to all the enemy's Ai sprites), but also there are a lot of abandoned broadcasts that aren't being used anymore (I could probably just rename them and use them for something else), but.... ya....
Also the 𝗧𝗵𝗶𝗿𝗱 and last thing, is that even though from one of my old posts probably from last year, that I said that I was going to Skip doing the cutscenes and the intro for the game, until later on.... there was a change in plans. I've decided that I should probably do the games intro first....and then start making the actual base game. This being cause I figured it would be easier to do the intro first and get the kind of ideas of what I should do next as for what would happen next.... there. Plus I just got a slight motivation to do it, even it's probably going to take awhile to do it, and I would have to actually draw and make animation and stuff for it. Idk.... just figured I'd put that out there.
Anyways, thanks for taking your time out of your day to listen.... have a good rest of your Day or Night.
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