Game
Windows | Part 1

4 months ago

𝗤𝘂𝗶𝗰𝗸 𝗗𝗲𝘃𝗲𝗹𝗼𝗽𝗺𝗲𝗻𝘁 𝗨𝗽𝗱𝗮𝘁𝗲:

As I thought it would, development has been a little slower then I was hoping, but I've recently gotten back into it and I've kind of gained some new motivation to start working on it again. (𝗖𝗼𝗻𝘁𝗶𝗻𝘂𝗶𝗻𝗴 𝗯𝗲𝗹𝗼𝘄)


And cause of that, I would love to show you some things like screenshots of the game or whatever, but I don't think I'm currently ready for that yet. I think I would rather wait until what I would and/or could show you is at least MOSTLY finished. Like at least at it's final stage of design or.... close to it. I'll probably start posting that kind of stuff on the first official devlog for the game. I do feel like though that, that would probably make more sense anyways, so.... But anyways, sense I am making this post for a reason. I mine as well share at least one of the thing I'm currently working on....


𝗙𝗶𝗿𝘀𝘁 is the games main ui.... I've been working on the ui design for the menu page of the game for awhile now. And I've been brainstorming about it. And while even though it's not finished and it's not really close to being finished.... I would like to show the main layout of the menu page ui. It's simple, but I like it.


Image #1:

image.png

and....

Image #2:

image.png

Idk about this one though.... I mean it's just a short concept art drawing of what I was original going to do.... but I think I'm gonna scrap it honestly :(


𝗦𝗲𝗰𝗼𝗻𝗱, I'm also currently working on working around some of the old stuff from pervious phases of the game, from back in like the early days of development. Like when everything was completely different, and the designs and graphics looked like a year old made them. But to be far, I was still somewhat new to the Scratch/Turbowarp game development journey thing. If you do know what I mean. But anyways, ya.... if any of you want to see some of the old and gross models and designs from back in the old days of Windows development, then comment on this post and I'll probably make a whole separate post on that, if you want. But back to what I was original saying, most of the old stuff that's still in the current save file for the game is mostly apart of the Extras page ui and some of the Ai's code in some of the enemy's sprites. Obviously I can very easily work around the old code with new code for the enemy's Ai, once I start getting to that point in development when I need to start coding the Ai for the enemy's. And for the Extras page thing.... I'll do that later sometime down the line. But that's really it for that part.

But if you want to check over some of the old code from the old Ai sprites for some of the enemy's, then be my guest....


screenshot_2024-02-15_124002_am.png
screenshot_2024-02-15_124014_am.png
screenshot_2024-02-15_124027_am.png

There all pretty much the same (I'm referring to all the enemy's Ai sprites), but also there are a lot of abandoned broadcasts that aren't being used anymore (I could probably just rename them and use them for something else), but.... ya....


Also the 𝗧𝗵𝗶𝗿𝗱 and last thing, is that even though from one of my old posts probably from last year, that I said that I was going to Skip doing the cutscenes and the intro for the game, until later on.... there was a change in plans. I've decided that I should probably do the games intro first....and then start making the actual base game. This being cause I figured it would be easier to do the intro first and get the kind of ideas of what I should do next as for what would happen next.... there. Plus I just got a slight motivation to do it, even it's probably going to take awhile to do it, and I would have to actually draw and make animation and stuff for it. Idk.... just figured I'd put that out there.

Anyways, thanks for taking your time out of your day to listen.... have a good rest of your Day or Night.



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Going on a game development grind today, cause of the huge amount of free time I'll now have to myself I can start working on the game more and also give more updates to it's development. I'd probably start expecting some new updates in the next few days.

𝗤𝘂𝗶𝗰𝗸 𝗗𝗲𝘃 𝗨𝗽𝗱𝗮𝘁𝗲:

I'm back to going into working on the game, not that any of you guys knew that I took a small break or anything. But just figured I would mention that. Anyways, my main focus rn is working on the visuals & the games UI design (Article)

Little Update on the Visual Aspect of the game:

I've been working on the models & other designs in the game. Like the environment for example. If anything, this is more of a model dump. But it's whatever. Also keep in mind that non of this is finished.

Happy #WIPWednesday!

Are you working on a game? A song? Something else? Tell us in the comments!

Quick Question: How Scary do you want this game to be?

🕹️ Enter The Highrise Game Jam Before It Ends On May 5! 🕹️

Learn the rules here: https://gamejolt.com/c/gamedev/highrisejam

Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-t…

The jam has cash prizes! 💸💸💸

I can somewhat see what some people mean when they say that the "Windows Monster" (Still work-shopping the name) looks an awfully a lot like Seek from Doors. You know, that inky bastard. But I assure all of you, that they are nothing alike. At all.....

My Games Hot-Takes #4

This game is really dark..... literally. Godzilla 2014 & basically any of the mid 2010s DC movies got nothing on me. About to break most records with this one.

Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.

Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam

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