Next up
Possible New Project?
M
He can Not Sense has no Sense
The Models
I'm Making a Doom Mod Using the Sourcecode of Metadoom
Night 2 Selection
One of the Games New Enemies - The Dread Knight
From Doom Eternal, He's a faster meaner and slightly Tougher Hellknight however he has traded the barons jump attack for his fireball (His Jump Script didn't Work)
The Cutscene
heres the map layout
Sidenote: The Player will not hide in the Entrance, Hallway or Staircase
all characters in machinery










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