Game
Forgeverse



3 years ago

0.0.26 Release!

- Control rebinding.

- Added new map.

- Physics destruction.

- Improved terrain detail.

- Optimized build objects.

& more bellow:

#sandbox #multiplayer


​0.0.26 Release:

Controls rebinding added to the options menu, ​moved default controls scheme to the options menu under the help button.​

Added a new map, a snowy set of mountains on a vast flat sheet of ice (perfect for building on!). 

​Physics destruction, if this affects your performance too much it can be​ switched back to the default destruction in the options menu.

​Starting build file dropdown, ​selectable under the map preview image on the server create menu. The file will also reload when the server restarts if the time limit runs out or all players die.

​Added explosion force, ​allowing you to rocket jump! The damage taken by your own projectiles has also been decreased to make this more viable.

​Optimized build objects, ​done by sharing one material between all build objects that are using the same colour, instead of having duplicates for every build object. LOD's have been removed for several build objects too as they are no longer needed. Large builds that all share one colour will gain the most from this change.

Improved terrain detail & clouds are now particle effects. The amount of grass has been significantly increased, if this affects your performance too much it can be reduced in the options menu.

​Added new customizations​, ​including a scarf, beard and a set of glasses. The skirt model has also been improved.

Small changes/bug fixes:

  • Building & painting now works as fast as you click.

  • Added dropdown in the customization menu to pick from any of the options easily.

  • Improved build placement detection.

  • Fixed player rendering behind water.

  • Fixed zombies not playing death sound from spikes.

  • Moon gravity increased.

  • Updated welcome message.

  • Less damage is taken from your own projectiles, making rocket jumping more viable.

  • Unset item spawners now only spawn weapons by default.

  • Improved LOD blending on build objects (that still use LOD's).

  • Flatland size has doubled.

  • More info added to debug menu.

  • Small menu UI adjustments.

  • Paint colour sliders are now rounded to one decimal place. (small optimization to reduce the amount of colours)​



0 comments

Loading...

Next up

Started working on a sequel to Interstellar Dominion! You'll need to jump between solar systems, fleeing from an ever-expanding alien force as you do as much as you can in the time remaining.

An early access public test build for 0.0.34 has been released!

This is for testing database functionality being added with the update, including: public server browser, menu displaying most recent players and avatar downloading.

#sandbox #multiplayer

A short teaser cinematic from the opening of Interstellar Dominion 2!

Interstellar Dominion 2 - Devlog #2.

- The user interface has been overhauled, dropping the pixel art style for better scalability.

- Dialogue System.

- A sun now spawns at the centre of the system, dealing damage to anything without a shield active.

Adding randomly generating star systems and a mini-map to Interstellar Dominion 2.

Visit https://forgeverse.boards.net/ to find other players, share custom content and view all the latest news and updates!

#sandbox #multiplayer

1.8.2 Patch Release:

- Updated HUD.

- Item & NPC rebalancing.

- More below:

Update 1.0.1 release:

- Toggle window background.

- Added stamina.

- Music shuffling.

& more in the included article!

0.0.34 has released!

- Added multiple vehicles.

- Database integration.

- Download other players avatars.

- Server list.

#sandbox #multiplayer #building

& more below!

.GIFotchi, a virtual-pet game, has just released! Inspired by 90s/early 2000s shareware games, filled with questionable fonts, .GIFS, and the finest MIDI tracks out there!

#virtualpet #idle