Game
NewTerra World



4 years ago

0.1.1 alpha - available for download.


Optimization:

- Changes in loading world:

The world is now being generated in stages.

A phased download will allow the world to be generated correctly.

- Optimization of AI mobs.

- Optimization of spawn mobs.

- Texture optimization.

Innovations:

- On the GUI of the characteristics, additional health and max will be displayed. health in units.

Made so that it would be more convenient for the player to monitor the health of the hero.

- Now the damage to mobs can be seen:

Damaging mobs, you can see pop-up numbers in red.

These numbers indicate the damage that the mob took.

- Wheat added growth stages: 5 stages.

Each stage has its own texture.

- Added a new plant: blueberries.

It is generated in the steppe (less) and forest (more often).

Drops: Blueberries (80% chance).

- Added 2 new background tunes:

Can be heard during the night.

screenshot_4.png

Changes:

- Improved compression of background tunes and sounds.

This will reduce the weight of the game.

- Sounds got a little louder.

- Now things and bolks can be stacked for 99 units.

- Tools and swords can now do more damage:

Tools (picks, axes, hoes) have a chance to inflict 1 more damage to mobs from the base damage.

Swords have a chance to deal 2 more damage to mobs from basic damage.

- Changed the texture of the tabs: crafting and skills.

Textures were repainted so that the GUI would not merge with the background of the night.

- Changes in the change of time of day:

It will now darken gradually - after a while, it will also lighten.

The night has become a little brighter.

- The maximum spawn of mobs from the player is now 50 blocks.

This means that now mobs will not be able to spawn far from the player.

- Now the door will not close / open if in the active chapter the cell has a wall (any).

- The mob "tree spirit" can now go through other mobs.

- Increased drop chance of strawberries.

Now the chance is 80%, before - 33.3%.

- Reduced wheat growth time.

- Sweet berries will now restore satiety a little less.

- Changed the texture of the beds (excavated earth).

screenshot_5.png

Corrections:

- Fixed a bug when hovering over an item in the lower inventory cell - the text was poorly visible due to the main inventory cell.

- Fixed bug with incorrect display of OP.

- Fixed a bug with the textures of the chest when opening / closing it.

- Fixed a bug with automatic closing of a chest at a distance.

- Fixed a bug when night mobs did not receive damage when the day came.

- Fixed a bug when the animation of the mob "night demon" did not work when it does not move.

- Fixed a bug when the hoe did not cause damage to some mobs.

- Fixed a bug where a player after death could dawn-spawn in blocks.

- Fixed a bug when the background did not keep up with the game view.

- Fixed a bug where it was possible to close the doors when the mob passed them, thereby the mob was stuck.

- Fixed a bug when a player standing in a cell with doors could close them, thereby the player was stuck.

- Fixed a bug when the mob "tree spirit" opened the door.

- Fixed a bug when the mob "tree spirit" could not go through the doors.

- Fixed a bug with the rotation of the mob "dark night hornet" to the player.

- Fixed a bug where a cell of land could be dug up even when there were plants or decor.

- Fixed a bug when removing a bed with a hoe and there is planted wheat - the nearest wheat is destroyed.


#sandbox #2d #survival #rpg #advent

#worldterra #newterra_world

#news #dev #devblog #update

#game #hero #block #mob #sword


@VerySmall_Studio



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