Game
Engraved Establishment
5 months ago

0.1.18 - Final Final Demo Bug Fix Update + News + Thank You Note


- (Hopefully) Fixed an issue where endos STILL attack objects from far away

- Fixed a huge logic error with endo speeds getting faster after destroying a tower

[This was largely unnoticed and was an issue I noticed looking into the code of the Endoskeletons. This should be able to fix any balancing issues people had about nights being too hard. Especially with nights 2 and 3. Apologies for not looking into it sooner]


Also wanted to announce that I have a lot of things planned for a big update to the demo (I guess you could call it a Demo 2? That's what I call it, at least). This big update may take a while considering that there is a lot to be changed for the UI to make it user-friendly, as well as adding new stuff like enemies, QoL improvements, items in the Tycoon, and special additions that could add charm to the game (all of this will probably take the same amount of time that it took for the base demo to be developed). I'm hoping this big update will give the game a much more finalized look moving forward. I'm pretty much listening to everyone's criticisms about the game in general!

I also wanted to thank everyone, content creators, and new fans for loving the game. It's been quite a challenge to get this demo developed as there were multiple roadblocks, challenging classes, and much more personal stuff going on, especially for someone that does all the coding, modeling, animation (except for jumpscares, that's Chip's animations), and pixel art for the game! So imagine my face when I've seen countless creators and people loving the demo, giving their feedback, sharing with people across the world, it's something I've never imagined within the 8 months I've developed the demo. From the bottom of my heart, thank you so much for playing the demo! Please support the people that made this game possible as I couldn't have done it without them. I will be uploading the music to the demo very soon, I've been caught up with a lot of stuff in my personal life that I had to focus on.



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Here's what the View Mode of the Tycoon looks like now.

Many people wanted the ability to hide the UI as well as take screenshots in-game. You can also open the file location of the screenshots and are separated by the name of your pizzeria!

So far managed to finish 3 out of 5 enemies I wanted to make for now, I have to play through the nights fully to see if I feel like they're fair or not. But their functionality is complete and they're gonna be unique.

Currently WIP of the Tycoon Section UI so far (View Mode not worked on yet).

Biggest thing that needed improvement was having the user actually use other draw options and have better ways to find all the items, decor, and animatronics in one mode.

Also for people wondering, I did make Control Settings for you to change the inputs of the game to buttons on your keyboard or mouse.

Many people were having issues where they couldn't get inputs to work (I think it's cause of unicode key inputs)

A work in progress showcase of Demo 2 so far. So you could see everything all the changes in one go. I did have to speed up the tycoon part since it would take forever to watch through.

(ignore the empty main menu, I'm not finished with it yet)

This was probably one of the more requested and wished for features I've seen from the demo but now there's an Undo and Redo option in the game!

The Tiles and Objects have their own individual undo and redo lists.

THE DEMO IS OUT NOW!!!!

I've finally finished up redoing the main Night (Tower Def.) UI, as a lot of people had problems reading things wrong or didn't understand the generators.

Next month is when I can say I've been making Engraved Establishment for about a year now.

Here's the visual improvements over time for the builder/tycoon part of the game. From the first footage shown to Demo 1 footage to recent footage.

Currently working on UI improvements + Pizzeria name changes