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After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.

Working on the mech selection in the main menu. One of these will be in the final game.

I'm sure she doesn't mean any harm...

Happy Devruary! Devruary Day 28 celebrates @Decrypt ! He's the game dev behind Fractal! We also have a question for the devs of Game Jolt: What game dev skill are you trying to level up next?

Ukiyoe style experiment...

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Voidstone now includes highly advanced QoL features, like a pause menu!

Okay, I mean it this time; I'm gonna see this one through...

Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh

We heard you and he too! So your most favorite Jester is back in business after his vacation and got back in our park! Come visit Colis The Jester at Darkheim in Corvus Fantasy World!

working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines