Game
END - Zombie Action Game

5 years ago

0.1.2 Devlog Part 2


A good amount of bug fixes and functionality have been implemented so far since 0.1.1, and I’m very excited to put out a new build. Like I said, I’ve been focusing on player feedback, and have lived up to a lot of it (coming from the discord). Mainly combat has had a lot of the fixes (especially guns), and inventory is next, along with becoming more intuitive in use.

Just to give a bit of perspective, the amount of new fixes and features is about a half page long so far, and I expect to fill up another quarter page at least.

Check out of the screenshots to get a sneak peek of what’s to come!


Showcase of the WIP Colony System. You can pan the whole map, select units, send them to fight enemies, and chop wood.

5d0947e87250c.gif

In-Game screenshot of the plane I modeled, that you can see a timelapse of on my youtube channel.

5d0947ea9d425.png

Companion system, when you want a team for scavenging supplies and raiding bases. They will soon be able to fight, scavenge, and repair things.

5d0947ebcfb26.gif


0 comments

Loading...

Next up

A look at the new #stylized gameplay in #unrealengine

Quick Devlog on the progress of 0.1.2 Pre Alpha

1.0.1 Update is up!!

I love cycles render

Military Base Timelapse - It will be in the next update! https://www.youtube.com/watch?v=dG9C4x2VMsw

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

So

i may or may not make an full art of some person or i may just leave this like that-

Microsoft Windows XP Unprofessional (windows logo prototype)

An infected room from the second part of Cybel ! Are you up for some cleansing?

Explosive domino effect