Game
Bloodborne DM (A Fangame)
7 years ago

0.1.5 Live


Slapped a few more maps together, hope you guys like it. I’m not sure of what the order of the next steps are going to be, but I’m likely going to start on the UI fairly soon, as well as a nicer menu, and some AI tweaks to differentiate enemy behaviors. There are currently a few tiles that need tweaking and one or two that are missing (roofs), but those will get dealt with as I go.

As always feel free to leave comments, questions and suggestions!
Is there anything you were hoping to see?

5d099427a1f6a.png


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Next up

Experimenting with a test level for 3d assets.

Checking in Touching base just to let you know things are still getting done. The next scene is very nearly done and will be added to the build ASAP.

Getting some more work on the quick intro cutscene.

Quick Update. Nothing Huge. Thanks for dropping by, guys!

Putting some work into assets for the intro cutscene. There will be some improvements for the damage output UI, and making death not quite as abrupt coming soon.

Hey, party people. I thought this project was finished, but now I'm not sure. I'm playing with the idea of upgrading all of the assets to low-poly 3d models. I hope you guys are into that. If I finish, I'll leave the old build up too. Hunt on, guys!

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Family band complete!

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Showing off player 2 😎

What do you think?