Game
Bloodborne DM (A Fangame)
8 years ago

0.1.5 Live


Slapped a few more maps together, hope you guys like it. I’m not sure of what the order of the next steps are going to be, but I’m likely going to start on the UI fairly soon, as well as a nicer menu, and some AI tweaks to differentiate enemy behaviors. There are currently a few tiles that need tweaking and one or two that are missing (roofs), but those will get dealt with as I go.

As always feel free to leave comments, questions and suggestions!
Is there anything you were hoping to see?

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Putting some work into assets for the intro cutscene. There will be some improvements for the damage output UI, and making death not quite as abrupt coming soon.

Quick Update. Nothing Huge. Thanks for dropping by, guys!

Getting some more work on the quick intro cutscene.

Experimenting with a test level for 3d assets.

Hey, party people. I thought this project was finished, but now I'm not sure. I'm playing with the idea of upgrading all of the assets to low-poly 3d models. I hope you guys are into that. If I finish, I'll leave the old build up too. Hunt on, guys!

Checking in Touching base just to let you know things are still getting done. The next scene is very nearly done and will be added to the build ASAP.

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Shadow The Hedgehog X pixel art

I-Buki

Mio-Da!

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