Game
Bloodborne DM (A Fangame)
7 years ago

0.1.6 is live


Changed the background colour to look a little nicer, added the first draft of the UI, and added the last few map screens.

The current menu system is going to eventually be replaced with a nicer splash screen without the level warping options, but it’s going to stay as is for now, for testing purposes.

I’m not entirely sure where I’m going to get stuck in next, but I hope you all enjoy what’s here for now!



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Getting some more work on the quick intro cutscene.

Quick Update. Nothing Huge. Thanks for dropping by, guys!

Hey, party people. I thought this project was finished, but now I'm not sure. I'm playing with the idea of upgrading all of the assets to low-poly 3d models. I hope you guys are into that. If I finish, I'll leave the old build up too. Hunt on, guys!

Experimenting with a test level for 3d assets.

Checking in Touching base just to let you know things are still getting done. The next scene is very nearly done and will be added to the build ASAP.

Putting some work into assets for the intro cutscene. There will be some improvements for the damage output UI, and making death not quite as abrupt coming soon.

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

I-Buki

Mio-Da!

Ibuki Mioda!