Game
Bloodborne DM (A Fangame)
6 years ago

0.1.6 is live


Changed the background colour to look a little nicer, added the first draft of the UI, and added the last few map screens.

The current menu system is going to eventually be replaced with a nicer splash screen without the level warping options, but it’s going to stay as is for now, for testing purposes.

I’m not entirely sure where I’m going to get stuck in next, but I hope you all enjoy what’s here for now!



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Hey, party people. I thought this project was finished, but now I'm not sure. I'm playing with the idea of upgrading all of the assets to low-poly 3d models. I hope you guys are into that. If I finish, I'll leave the old build up too. Hunt on, guys!

Checking in Touching base just to let you know things are still getting done. The next scene is very nearly done and will be added to the build ASAP.

Putting some work into assets for the intro cutscene. There will be some improvements for the damage output UI, and making death not quite as abrupt coming soon.

Getting some more work on the quick intro cutscene.

Experimenting with a test level for 3d assets.

Quick Update. Nothing Huge. Thanks for dropping by, guys!

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

I-Buki

Mio-Da!

Ibuki Mioda!