Game
Stem
10 years ago

0.1.6 - The unexpected update


— v0.1.6 — (The unexpected update) —-

  • Added rain clouds and rain drops. Rain clouds will drastically lower your
    light level, but rain drops will significantly increase your water level.

  • Changed snow flakes for snow clouds which drop snow flakes.

  • Now shows the score during the game.

  • Now shows the wind direction and strength.

  • Background color changes when the burgeon is electrified.

  • Using the boost (space bar) consumes 20% less resources.

  • Wind can now be a bit stronger than before.

  • Flames are now affected by wind and spread accordingly.

  • Changed the fertilizer/mineral icons.

  • The reset button has changed and is now the [enter] key.

  • Fixed bug with bugs that were moving insanely fast after a while.

  • Performance improved a little bit, again.



0 comments

Loading...

Next up

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

art comission.

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

The whole squad is here!

Interested? Follow me!

Microsoft Windows XP Unprofessional (windows logo prototype)

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

Cash Banooca

not the greatest house, but it's a house! :D

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM