Greetings!
0.13 is now up.
On the code side of things, this update only brings some smaller new features, smaller fixes and optimizations.
Among other things some updates to the gui, buttons turning off when turrets are fully upgraded etc.
Click sounds (temporary sound) when buttons are pressed.
Some minor script optimizations, where things that were previously (and needlessly so) updated every frame have been moved to 1/10 the frequency.
Graphically some light baking issues have been fixed, reflection probes have been changed, main menu has been updated, hexes are now indicated on level start and the range display has been updated.
Levels 1-3 have been rebalanced slightly.
Next up
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
"Our work is never over" they said.
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
I-Buki
Mio-Da!
Ibuki Mioda!
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?
My D&D art for my family so far (WIP if you couldn't tell)
Szayel Aporro Granz - Bleach
Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart
New Teasers!
Got some fun collectibles in our game, Path of Kami!










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