0.3.0 Alpha 1 Changelog:
Click on blocks in the inventory to select
The pickaxe breaks blocks
The axe breaks background walls
The sword is useless right now
Water generates as ice in snow biomes
Deadbush now generates
Biome-dependent backgrounds
0.3.0 Alpha 1 Changelog:
Click on blocks in the inventory to select
The pickaxe breaks blocks
The axe breaks background walls
The sword is useless right now
Water generates as ice in snow biomes
Deadbush now generates
Biome-dependent backgrounds
Short intro of us 💕✌️
We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎
Stream now! 🎧
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.
Alone Together....
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
A sneak peek at the new OST, can you guess what this song will be used for? 🤔
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