This is a post regarding the current release (0.3.2/0.3a2) and some details concerning bugs and stuff.
Known bugs:
Sometimes the “Flagging enabled” message will display twice.
Game will on a few occasions mistakenly reveal squares with bombs.
Cannot flag the mines revealed by the bug mentioned above.
Game may skip safe squares when “flood revealing” empty squares.
“Flood revealing” on large grids with few mines may cause a stack overflow.
Menu sometimes doesn’t register input.
Game may on rare occasions calculate incorrect proximities for mines.
Changelog:
0.3.2
Added ability to change color settings. Options can be found under “Colors” in the settings menu.
Window resolution now scales depending on grid size.
More colors added to different characters in “pretty” UI mode.
Greatly improved draw speed while using the “pretty” UI mode.
Fixed bug which caused “Missing operand” to display on screen while flood revealing.
Fixed bug which caused the game to count remaining mines and flags incorrectly.
Fixed bug which caused flagging to work even though the player had no flags left.
Fixed bug which caused the game to reveal a position if it was flagged then unflagged.
Fixed bug which enabled the player to check if a position contains a bomb or not.
Fixed bug which caused the game to not end if a mine that was previously flagged was revealed.
0 comments