0.4.0
Reworked 1st boss:
Shortened boss downtime after tripping on destroyed pillars
Added turrets in the upper right and upper left corners that will fire consistently at the player
throughout the fightMade pillars respawnable due to the general increase in difficulty for the fight
New level:
Added a “tutorial” segment to ease the initial experience with the game.
New enemy:
The sniper enemy is nearly done and can be seen in level 3, my aim is to discourage overly cautious play.
Smaller fixes:
Repositioned checkpoints in the first level
Added some missing audio to the transition screen between level 1 and 2,
also made it skippable with the space keySome fixes to bullets “lingering” after death, leading to “unfair” scenarios when spawning. Still WIP
Art:
Changed depth of some objects to improve gamefeel
Recolored/reworked the tank and its gunner to fit level 3 (winter level)
Reworked the standard infantry enemies to fit level 3
Added snow particles for level 3
Finished up the final “victory” screen, a bit ahead of myself there but I felt inspired.
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