Game
When Bad Things Arrive
7 years ago

0.4.1 Released


Hello everybody! In the last release, I left the console far more unfinished than I would have liked. Now it’s actually useful! The input method isn’t the greatest (because I had to make it from scratch), but it uses your actual keyboard. I removed all the little hitboxes on the visual keyboard itself because that was a very enefficient way to type things out.

Anyways, since it’s “suppossed” to be a relatively secret thing, I’ll only give the first command: /help. All commands start with a / and the maximum length (for now) is 25 characters. Pretty much everything else is up to you to discover about it. I might try improving it more, but the main functionality is implemented and I will focus on other things.

I also tried to improve performance by having a few things run at a slower rate, like checking some power stats. They really didn’t need to check 1,000 times every second…

And of course, more bug fixes and minor improvements. Until next time!



0 comments

Loading...

Next up

So

i may or may not make an full art of some person or i may just leave this like that-

Bandana Dee the Dream Friend

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Path of Kami: The Evolution of the Lore

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

a drawing I did because I was bored😪. But I love how it turned out.😊

Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays

Regional Bulbasaur. #Pokemon

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)