Game
Chain Playground Alpha
5 years ago

0.5.0pre3 IS RELEASED!
Added a grid to the Level Builder.
Fixed a crash when moving platforms were highlighted.
Fixed a bug where Level Goals would save as Platforms.
Added the ability to quit the game after a crash.




0 comments

Loading...

Next up

0.3.2 is out, and it's another bug-fix along with some improved graphics! There's also a credits menu on the title screen.

0.4.0 is out, and it brings some new features to the game! Moving platforms can now have more complicated paths, and nodes can be turned into triggers that get activated when the player enters them!

I'm currently working on the new level browser, rewriting the networking code, and changing how online levels are stored. With the new browser comes a new look for the UI - here is a sneak peek at how it looks so far.

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Fan art for Foolish I'm feeling kinda better so I drew this

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Just a Pico sprite

Demonstration of the spells and their effects :)!

Why walk when you can jump?

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist