Game
Chain Playground Alpha
5 years ago

0.5.0pre3 IS RELEASED!
Added a grid to the Level Builder.
Fixed a crash when moving platforms were highlighted.
Fixed a bug where Level Goals would save as Platforms.
Added the ability to quit the game after a crash.




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0.3.2 is out, and it's another bug-fix along with some improved graphics! There's also a credits menu on the title screen.

I'm currently working on the new level browser, rewriting the networking code, and changing how online levels are stored. With the new browser comes a new look for the UI - here is a sneak peek at how it looks so far.

0.4.0 is out, and it brings some new features to the game! Moving platforms can now have more complicated paths, and nodes can be turned into triggers that get activated when the player enters them!

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

art comission.

Successful landing

#screenshotsaturday

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Runestones: from concept to in-game model🗿

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^