> Added coins. You can add coin count requirements to levels through the Level Goal.
> Fixed a bug where moving platforms from before 0.4.0 would be broken.
> You can now edit Level Goals to customize what is required to complete a level (such as coin count requirements, as mentioned above, and more described below).
> You can add time limits to levels through the Level Goal. The level is failed instantly the moment time runs out.
> Level Goals will enter a locked state if the level has completion requirements and not all are met. Level Goals are intangible and nonfunctional when in this state.
> Level completion requirements are not mutually exclusive and can be combined.
> The log can now be opened when the game crashes.
> Updated the Level Goal texture.
> Updated the button texture.
> Reworded a few tips.
0 comments