Game
When Bad Things Arrive
7 years ago

0.8.0 Released, New Characters, Improved Mechanics


Hello everybody! I told you it would be soon since the next update. Anyways, I added a few snakes who don’t like noise will try to reach the door buttons. If they make it there, you will no longer be able to toggle that door, meaning it will be stuck closed or stuck open. If you’re quiet, they won’t make it that far, but if they do start moving, just shine your light on them. Since they can be hard to see, they will sometimes pop up, just to check how much farther they have to crawl.

There’s also another little guy who sits on the shelf in front of you. He will randomly start taking some of your lights in the office. Although he is harmless, it is harder to see when it gets dark. He does take his time though, but he cannot be stopped.

Thought it was too easy before? Now that can be changed! For those of you who have [REDACTED], you can now set nights to be twice as long, in addition to [REDACTED]! Nothing else is different other than the night will last nine minutes as opposed to the standard 4:30. And of course, more bug fixes and minor improvements (there were quite a few this time). Until next time!

P.S. Now with +1 honk!



0 comments

Loading...

Next up

art comission.

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Werehog transformation process. #sonicunleashed

I-Buki

Mio-Da!

Ibuki Mioda!

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

Made my first ever animation.

Cash Banooca

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Explosive domino effect