Game
Ephilar: Town of Mercenaries
8 years ago

0.8.1 Patch Notes


A bunch of fixes to what the last patch broke, coming soon!

Version 0.8.1 Patch Notes

CORE ENGINE

MERCENARIES

All:

All skill costs have been reduced to 10% Mana
Skills below 10% remain unchanged
Mana Well remains unchanged

Guard now restores 10% Mana

Garen:

Skills:

Lightforged Bulwark:

Fixed a typo in the description.

Hyria:

Base:

Spell Damage reduced to 19 (Was 22)

Machwar:

Base:

Due to not using Mana, Machwar’s Mana curve now looks like Mitch’s.

Skills:

Electric Field:

Description now states the correct Recoil value

Shield Overload:

Now states how much Shields the Active grants

Static Clash:

Once again attempted to combat that one bug from months ago

Alacard:

Skills:

Bouncing Grenade:

Damaged reduced to 4x Physical Damage per bounce (Was 5x)
Cooldown reduced to 3 turns (Was 4)

Phoenix:

Skills:

Flame Buffet:

Apparently when i reworked Phoenix i forgot to change the damage type of Flame Buffet, so it was dealing Physical Damage these past few patches.
I have finally fixed this and now it deals Spell Damage as intended.

Rayzon:

Skills:

Discharge:

Animation speed increased
(This change will also affect another skill called Shadowbomb, as the animation is shared)

Reflecting Prism:

Cost increased to 15% (Was going to be 10%)
Cooldown increased to 6 turns (Was 5)
Duration increased to 3 turns (Was 1)
Chance of Reflection reduced to 50% (Was 100%)
Description has been updated to make it more clear which types of damage are reflected

Resurgance:

Now returns an ally to life with 33% HP (Was 50%)
Heroic cost reduced to 1 (Was 2)

Cyrin:

Skills:

Pillar of Leeching Frost:

Lifesteal reduced to 80% (Was 100%)

Spitfire:

Base:

Base Physical and Spell Damage increased to 16 (Was 11 and 13 respectively)

Skills:

Burning Hatred:

Now deals 4x Spell Damage (Was 2x)

Camellia:

Skills:

Tiny Cammy:

Tiny Cammy will now despawn after 5 turns to prevent game crashing upon ending a battle with her still alive.

ITEMS

The Eternal Reward now has a 7% chance per dagger to apply Curse (Was 5%)

Functionality of Curse has been reworked:
Now increases Shadow and Physical taken by the target by 200% for 3 turns (They still receive 50% less healing)

Bloodforged Shiv now counts as a dagger
Bleed chance per dagger reduced to 7% (Was 10%)

Added Bloodforged Gauntlet, which will take the place of the original Bloodforged Shiv
(Gauntlet also has 7% chance per gauntlet to Bleed)

Closing the Info Book now actually closes it

DUNGEONS/ENEMIES

Jellies no longer cast Reform at full health

Fixed a bug where leaving the cave in Ruins of Vynfall would still play a dripping sound effect

All enemies now scale based off the highest level character in the battle instead of the lowest (so no more cheating fights by having a low level)

Nerfed the HP of the following bosses:

Vyn the Blade Reaper
Gemstone of Earth
Ulen, Fallen Defender
Yetimus, Scourge of Articia
Yal’goth the Ender
Flamegorger

VISUAL/GAMEPLAY

Slightly reduced the escape rate



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