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TCOM: The Archives



2 years ago

0.9.0 Release Notes + C4D v1 and v2 Character Models Release!


It's been a while...

What's new in this version?

TCOM Version 5.0:

  • Full body renders of all the main six characters.

  • Game Art used as model sheets and textures.

  • Gamejolt page art.

  • Making Of the new Office.

  • Game teasers.

  • The Hell Development story.

maggie1.png

General additions:

  • The following folders have a new folder with screenshots for each one: Version 1.0, Version 2.0, Version 3.0, Version 4.0.0, Version 4.1.0, Version 4.3.0, Version 5.0.

  • The Story of Screenshot_213.png! In the Version 4.1.0 screenshots folder.

TCOM Version 1.0 and 2.0:

Four years later, I finally make these models public! And not only you can do renders with these models, but also you're free to use them for your Maggie's fangames, model over them, edit them (kinda), and pretty much anything else!

If it turns out to be a success, I'll release the other two versions (3.0 and 4.0). Please, give these models respect too, use them properly under the terms I put. :)

image.png

But here's a warning: You're getting these models the way they were originally made! That means... they're not optimized, they may look bad for today's standards, and you may want to use them differently. Still, feel free to do renders, edit them, even fix them, or port them to Blender!

These models are for Cinema4D r21, they may work on previous versions, but be careful!


I know it's not too much as expected, but I'm willing to release the other models if everything turns out good, so yeah!

Thank you so much for your patience, now I'll go back to The Curse of Maggie's.



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Next up

Hello everyone,

I discovered my Twitter account has been shadow-banned for whatever reason. So I created a brand new account. I will be posting quite a lot there, so make sure to follow me! if we can reach to 100 I'd appreciate it.

x.com/LibertyKute_

I was revisiting my hard drive and found this. A document about the original game's story, and guess what... IT WAS TERRIBLE. (Article below).

One year later... What do we do now?

Ghost Hunting!

What’s your favorite (office) #scrolling method when you program a #FNAF fangame? Some like the good old fashioned way like Scott’s, some use the fancy Ease Object, and some are mathematicians doing dark magic for some reason.

A soul desolate

Something is coming...

Oh, and about that announcement I said I would do 2 months ago:

Just to confirm there is a "classic version" of The Curse of Maggie's in the plans. More info in this post.

The opening screen (inspired by Re Requiem)

Discord:https://discord.gg/5edJ5PGkj

Game:https://gamejolt.com/games/Achluophobia/1015245

That time @Marco_Antonio helped in the game creating one of the best character models for the game. Absolute GOAT.