Scout profession - When attacking the core (or false core), orks receive a mark.
Scout profession - +0.4 fire range for base towers (with Hunter specialty)
Maximum level for perk “Too easy experience" 50 -> 100, increase per level 4% -> 5%
Maximum level for perk “Wooden wall defense" 499 -> 999, increase per level 1 -> 2
Maximum level for perk “Tower defense" 500 -> 999, increase per level 2 -> 3
Maximum level for perk “Barrier HP" 149-> 300
Maximum level for perk “Ancient Tower HP" 900 -> 999, increase per level 1 -> 2
Maximum level for perk “Composite armor" 100 -> 500
1.0.5 - Final adjustments #devlog
Some bugs have been fixed (AT level & cost, etc).
Minor changes:
Bard profession - Captured orks don't resist
Merchant profession - +300...700 gold at the beginning
Next up
A few hand-painted handguns. Suitable for the survival games, especially in a post-apocalyptic style.
0.5.3 #devlog
Four new perks for the rich. Increase attack (magic, poison and fire damage) based on the ascent step. design is based on https://bit.ly/3irBPXE
Stylized bricks and tiles, public domain: https://opengameart.org/content/bricks-and-tiles
0.8.0 #devlog
Added New building - Ancient Tower. New perk group “Ancient Tower” New specialty “Restorer”
Apothecary Livesey
0.9.0 #devlog
Eat honey, arrest orks!
Added Hero (for endless mode). He can move objects and capture orks (for a reward). For a temporary increase strength and speed, the hero can eat honey from beehives.
Download: https://opengameart.org/content/axes-0










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