Game
The Ultimate PSFC Night
5 years ago

1.0.7


Changelog:

Bugs Fixed:
"Yes"

  • The Bird's music on the left side of the office would never stop playing and you wouldn't get attacked

  • Scrolling was sometimes stopped due to some error in the code that came up whilst trying to fix another bug

  • Duct animatronics would have their attack status even after they were pushed back by the heater, meaning that if you were waiting for them to be at the end of the ducts to use the heater sparingly, you would die no matter what

  • Golden Shell spawned in a bunch of characters that he was not supposed to

  • The ventilation error didn't make all of the screen black

  • Liam and MintMan have almost no difference in attack time going from 1 to 20 difficulty

  • Time still progresses when jumpscares are playing

  • Jack O' Duggy does not make the lights flicker

  • Jack O' Duggy's sound effect still plays in spite of shutting the vent

  • The 'Wind up Jack' button was in the old style

  • 'Set all +1' button was mislabeled as 'Add all 1'

  • Gas pipe smoke has rendering issues

  • Gas pipe displays School Boy when rendered during the deactivation of the AI group

  • Mussy had some inconsistencies with the non-'Mussy Says' actions

  • Jack O' Ket and Ghostly Poundinger Shell can go away if you "use your flashlight" that Sir Polecious' Evil Twin has stolen from you.

  • Flashlight sound effect plays while viewing the cameras

  • Flashlight sound effect plays when you no longer have the flashlight

  • Other sound effects play in Odin's pre-jumpscare scene

  • Flashlight is usable during power outage

  • The power outage didn't shut down the office equipment correctly

  • The Odin sequence does not start by itself if you are viewing the cameras

Changes:

  • Optimized gas pipe smoke rendering

  • Becky's attack time is now the correct duration



2 comments

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Next up

Funtime Ket thicc

Also, Bexo is finished

ROSTER UPDATE (made easier to complete thanks to @WalugiElCrack2)

easy details like 60% done, the real fucker is gonna be the small details

could do daytime if we wanted to

framerate is better, more stable, still the same numbers.

there was a huge lagspike when you looked at the most populated area of the map, gone now

also screen space illumination looks cringe, next game is gonna be made in unreal, it does look alright tho

outside of the outside

tho night time is so good

🍳