4 hours ago

Hey, I would like someone to help me optimize my game, it's gotten quite big and it needs more of it. I am specifically looking for someone who is willing to be in paid calls with me to give me tips for different situations, whenever they have time


I am getting 50-60 fps on average, 30fps, 90fps sometimes, my system specs are in the image

I've removed a lot of shadows, I've done some baked lighting, occlusion culling, made textures smaller, just about everything has LOD's, code has some work to do but I know what is holding it back right now. But regardless, it's the graphics that are messing things up

Here's a complete list of crap I have done and haven't done:

Have done:
- occlusion culling
- LOD's
- alpha scissor foliage
- baked lighting in places
- resized textures on small things
- converted materials to shaders that appear in a lot of places to reduce load

Haven't:
- merged objects, kept a single instance of one material
- cleaned up code more, organized more
- AI has certain path problems that cause lagspikes (working on it)
- didn't bake lighting everywhere due to thousands of objects



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