Game
FNaF World XL
1 year ago

1.1.10 (proper) is live!


Alright, so I fixed up the issues I was made aware of from the PTB, as well as finding a few other bugs that were making battles needlessly difficult.

This build should, in theory, serve as a good entrée while I get the dessert prepared.

Fixes:

Battle:

-Added an additional failsafe to better ensure that Challengers (hopefully) appear during their battle

-Fixed issue where sidequest progress was being tracked by their old values

-Fixed issue where Gltiched Spring Bonnie costume wasn't set properly

-Challenger explosion modifier has been removed from minibosses

-Readjusted the turn reset caused by Boss defeats to account for Challengers that can appear afterwards

(10 seconds w/o buff -> 2 seconds w/o buff)

Misc:

-Added a new Party button to the Victory screen, to better streamline the process of changing a team after battle



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So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

New project is having a fun, early outing.

First signs of danger.

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

Suppose it's rude to come back doing polls without showing some sort of progress for it.

How about we change things up?

Suppose it was about time that some of these skills got a little extra kick.

That time of year again.