And before anyone panics over this tweak to Hocus Pocus's mechanics, I should mention that this has a low chance of working and only lasts a few seconds.
Next up
Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.
Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.
(It was the values tied to IDing what foe it'd be.)
It'll likely need more testing, but we're back in buisiness!
It's been a long time coming...
Yeah, we're doing this.
Suppose it's rude to come back doing polls without showing some sort of progress for it.
While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.
Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.
I might be having too much fun with this process...
Suppose it was about time that some of these skills got a little extra kick.
New project is having a fun, early outing.
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