Game
Floating Sandbox
6 years ago

1.10.0 Is Out!


…and finally the build is out! The most notables changes in this update are a re-designed rendering pipeline - which fixes the infamous “I only see clouds” issue experienced by many on some graphics cards - and the introduction of the “decay” subsystem, which in this build is only used to simulate rusting of wrecks, but in the future will serve many more purposes!

Here’s the detailed change log:

  • A ship that has sunk now slowly rots over time

  • Ship lights now reveal underlying colors at night

  • Improved rendering pipeline

    • Floating Sandbox now supports some graphic cards which were previously only displaying clouds and water but no ship!

  • Rectified simulation instability that was caused by square water drag law at very high speeds
    (see https://gabrielegiuseppini.wordpress.com/2019/03/17/euler-fights-with-square-drag/)

  • The Floating Sandbox world is not anymore unbounded; this has minimal consequences in this version, but it will be very important for future features and optimizations!

  • Ships now may carry a description which is optionally shown when they are loaded

  • Quite a few new ships!

  • Improved control of stress sounds - less of a cacophony now

  • …and a few more small improvements here and there



57 comments

Loading...

Next up

1.12 Screenshot #1

Floating Sandbox at LVL UP Expo 2025!

Sneak Peek at the New Water Flood Algorithm

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

I-Buki

Mio-Da!

Ibuki Mioda!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.