This late summer update adds a BIG amount of features and fixes, (although Sandbox Mode is not finished yet and there will be many more parts.)
(It was supposed to be a "1.3.6 Sandbox Update", but I also came up with many other changes so i called it the "1.4 Summer Update")
It's delayed because since the beginning of June, my GMS broke, and I couldn't make any progress on the game, middle of July I finally fixed it. Also another factor is I added some "unnecessary" stuff into the code which will be important later on ;)
And I also took my summer holidays, no big stress, just chillin'
Summer Event is here!☀️
Speedy Balloons can occasionally spawn instead of comets🎈💦
12% chance
Pop 40 of them to get the Rare "Beach Ball" Skin
They stop spawning after popping 40
The background is brighter and the logo is summer themed🍹
The Event ends on 10th October
Yeah I know.. im late :P
Added a price system for Lockboxes that is synced with the web
Setting discounts is possible!
For the Summer time the "Series 1" Lockbox is discounted from 2 Stars to 1 Star !⭐
*Grab it Quick!*
Gameplay changes:
(I needed to get some consistency between Normal and Sandbox)
Homing Laser can spawn once when randomizing waves, it won't spawn on random timer
8% chance
Homing Laser is still a separate wave that will shoot 2 lasers
14% chance
They shoot a little quicker than before
Homign Laser doesn't destroy things when getting charged
Space Leeches only spawn randomly, not on randomizing waves, and on random place instead of near the Ship
Increased ammount of points given by "Enemy Ship" from 8-12 to 11-15
Waves in Hardcore Mode change every 45pts
Decreased chance of "Star Container" drop from "Enemy Ship" from 12% to 11%(and for GClover from 22% to 21%)
Before the system was broken, I fixed it but i think that 12% was a little too much anyways
Decreased Starshard's drop chances
In Classic Mode 9% to 8%(For GClover from 19% to 16%)
In Hardcore Mode (For GClover from 22% to 21%)
Decreased Starshard returns from duplicate skins
Common from 2 to 1
Rare from 12 to 8
Epic from 62 to 59
Decreased chance for succesful craft of a Star from 70% to 65%
Achievements give *Stars* instead of Starshards, also the amounts are significantly changed
"Goblin Thief's" Bullets are healing other enemies when they get hit(instead of damaging them)
*Goblin Thief is still disabled in Sandbox Mode because Star Shards don't spawn here, I will create a Fake Starshards System in future updates that will be customizable*
Added ability in Sandbox Mode to:
Totally randomize settings of your save!!
Name your saves!
Edit Enemy Ship and Homing Laser properties (Space Leech in the nearest update)
Change Homing Laser’s spawn behavior
Set Space Leech spawn chance at wave change
Added a "Powerup Properties" menu inside "Edit Powerups" room
You can Edit weapons Damage and Medkit HP healing amount/points amount
Flip and GClover(and new powerups) aren't editable yet
Options to change speed and frequency(+ more things) in the future
Set "Default Wave" to random(it will randomize every match, just like in Hardcore Mode)
In future same setting for "Ship HP" and "Default Powerup"
Set size and frequency of "Bats Bullet" dependent on the Bat Size
Set wave frequency to 5 or 1
Testing new HP system in Sandbox
Switch for Old/New HP system
Max settable HP of Ship is 100(for new)
Max settable HP/DMG of enemies is 100(for new)
Changing damage is set by 0.5, not 1.0(in Old and New system)
Testing 3 brand new Powerups that will be added in the future
Combat Sword
Quick Rockets
Plasma Rockets
"State Select" menu for "Ship editing"
Every button in Sandbox Mode main menu has a click timer to prevent accidental clicks between changing rooms
Some visual changes
Displaying Images instead of text for "Ship Armor" and "Default Weapon"
Made buttons dimmer when not selected
For ex. "Random" & "Size" are grey when "Constant" is selected
Added Star Craft chance percentages display to Inventory
Added animation for the arrow in Inventory
Buttons like "Craft a Star" or "Open a Lockbox", or "Load/Save slot in Sandbox" now light up green/red dependent if it worked/not
When attacked by a Space Leech there is an animated image under the "Shake Quickly!" text which reassembles shaking with your mouse
When collecting a "Armor Powerup" your screen will flash green
Homing Rockets make small flame trails
Minigun bullets make small flares on impact instead of big ones
Space Leeches make slime trail behind themselves and they make sounds(when getting attached and biting)
New "Highscore Beat" sound
Made background in Reset ALL room dark red
Ship Skins updates
Added a silver backflame for "Motherboard" skin
Made "B&W" backflame *really* dark
Fixes
FIXED HUGE MEMORY LEAK ISSUE which prevented from playing for couple of minutes straight
Fixed other save/load issues
Fixed drop of Star Containers from Enemy Ships
Keyboard movement now reassembles mouse movement, it's not instantaneous, instead it works with acceleration
Fixed "Default Laser" not spawning instead of different powerups when not selected as "Ship Default Weapon" in Sandbox Mode
Fixed "Armor Powerup" giving you points in Sandbox Mode when not full HP
Fixed not saving of "Flip" and "GClover" selection in Powerups spawn table
Fixed no waves after "Ship Flyby" if it was selected as Default
Fixed editing Bats Points not working
Fixed not dropping of "The Box" skin and longer opening time when skin is not >Epic
"Resume" now works after a short timer which will prevent moving of the ship to the new position
Made a system loading your save during Sandbox Mode game if it has been deleted
Another fix for the "Destroyer Bug"
Sword deals constant damage
Updated every Sandbox room’s text
Deleted "Clear Memory" option in Sandbox, it’s always on
Disabled the options to change shooting mode
Uff that was a hell of a update
I have already planned couple of next updates featuring "1.5.0"
And don't expect 2.0 to arrive quickly :(
School and stuff.. 🙄
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