Ironically, the trouble Blender gave me while doing this did not make me happy. Simulating physics is hard, specially when you have so many objects on the scene. But it was worth it!
Also, I was listening to Happy Pills by Weathers while doing this. Not a very happy song, but I could not stop singing to it even the song was already over. o(* ̄▽ ̄*)o
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Next up
Which game dev inspires you most? #Devruary
Scott Cawthon. The man took a simple mechanic and iconic characters and created a CULTURAL PHENOMENON.
Don't agree with everything he stands for, but his creativity as a dev is undeniable. 
What's your favorite game that does a lot with a simple idea? #GJAsks Say No! More! The game is literally just pressing one button to yell "NO!" at your coworkers, and somehow that's one of the most cathartic and hilarious experiences I've ever had!
What’s the biggest dev mistake you’ve made? #Devruary Not leaving doomed projects sooner, skipping version control early on, and... GetComponent() in Update().
I wasn't born a coding genius, okay?? And I guess we've all been there, right?? ...RIGHT?? 
What advice would you give a new dev? #Devruary START. SMALL.
I'm talking Flappy Bird, Brick Breaker, Pong level small.
Trying to make GTA 20 as your first project? That's a one-way ticket to burnout town. Walk before you run. 
What lesson did dev teach you the hard way? #Devruary Expect the unexpected.
That "quick fix" will take 5 hours. That "simple feature"? A week. An engine update? Congrats, something broke. Always expect chaos. Plan for chaos. Embrace chaos. 
Some renders I made a while ago.
Goodnight!


















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