Game
Team SARA: a RWBY side-story
7 years ago

1.7.5 - WILD/SPAZ bugs

The kind of thing that happens when you add stuff to early/mid-game years into development...

Start point selection was a thing before Team CLEN existed...updated it for them, Audry, Jennifer/Jessica...then forgot about it...


Bugs:
-Start point selection (green button at startup or New Game+) does not account for advancements made by Teams WILD and SPAZ.
-Starting over from the beginning in New Game+ (like you know you should) no longer asks about viewing the trailers…because they’re not optional anymore (haven’t been for a long time).

Common Events (installed to fix start point selection bug):
-Team WILD training #1 check: Runs at start of training #2 event to compensate for possibility skipping #1 with start point selectors.
-Team WILD training #2 check: Runs any time Team WILD gets put in the active party after the training #2 event up to the point where optional start points end (pretty long way to say I did my best to not mess up, runs the #1 check as well).
-Team SPAZ training #1 check: Runs when each pairing first jumps the barricade and begins their part in the Battle of Haven (just the first time might not get Jade/Amethyst since they aren’t in party…this allows a little time where they might not have their proper upgrades, but no battles without them).
-Team SPAZ BoH check: Runs the first time Team SPAZ joins the active battle party after the Battle of Haven (currently…that’s at end game, runs the training #1 check as well).
-Team WILD gear upgrade check: Runs in story lines where they should have gear upgrades (runs training #2 check as well).

Endgame events:
-RvB version of the Atlas Demonstration is now hidden if you’ve just finished the “dirty” version of the story (because the regular version didn’t happen in that story line).
-Puk’s Interludes will play what amounts to an error message if you’ve just finished the “dirty” version of the story (because none of the events they play during/after happen in that story line).
—Not hidden because the guide text is tied to the event…I like it where it is and don’t feel like moving it.



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