Game
FNaF World: Fixed

2 months ago

1.9.3 Patch notes


Trivia

This might be a heart breaking text for most of you, as I know most people come for the Android port of FNaFWF. Well, I'll try and keep it simple: FNaF World was never supposed to be a mobile game. I'm not talking about the controls, the gameplay or any of that; I'm talking about the game engine. Clickteam Fusion is atrocious for projects of this size and gameplay speed on Android, as I have complained many times before about unfixable bugs related specifically to game audio.

The Android port will still be up for downloading, and it might get updated in the future if I change my mind about all of this, but I just don't want to keep updating something that I know will never be fixed. If you want to experience FNaFWF, for now it's best to stay with the PC version, which will get regular patches as usual.

Changelog

All versions

  • General

    • Patched the way playtime is calculated, which didn't count minutes and hours (bug found by @DrKoriacz );

    • Mostly fixed a dislocation of the game's display when unpausing with fullscreen on (bug found by @DrKoriacz ).

  • Overworld

    • Fixed the layering of the 'run' text when attempting to run from battles (bug found by @DrKoriacz );

    • All attacks like the bites and springlocks now always follow the enemy or the player.

  • FNaF 57

    • Fixed a bug where, by holding jump while pressing enter in the title screen, the player could fall through the ground (bug found by @DrKoriacz );

    • Patched being able to get damaged by the camera in the boss area after winning the game.



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