3 months ago

(1/?) Gonna start sharing QUICHE related stuff as I've pretty much gotten over it ending at this point. To start, here's a download of the map I would've used. (More info in the article.)

https://drive.google.com/drive/folders/1FDeNVSobci8XvqJ8ylrD55XCvMiC-GPn?usp=drive_link


So, if you followed the QUICHE development at all, you're probably familiar with the first QUICHE office that was shown off for the game. (The very last picture in the gallery). That office was always meant to be a temp office, as I at some point wanted to learn Hammer editor to have GMOD characters look more natural in the game. However, I didn't realize how much of a pain in the ass this actually was actually going to be adding it to the game itself. It was so hard figuring out a good angle to make everything work with the map while making it look somewhat decent. It was all just an unnecessary hassle and it was kind of one of the many things that lead to me just canning QUICHE as a whole.

And I know I've heard it many a time during development, but learning Blender to make QUICHE was never an option I wanted to take. If I were to learn Blender, I'd want to at least update all the other characters and maps to look competent to the office itself, and it really didn't seem like something I wanted to do at the time. QUICHE was mostly just a very minor side project in the grand scheme of things that (at least what I was telling myself) was made for shits and giggles and didn't want to invest a huge amount of time learning the complexities of Blender. Plus I like the garbage yet nostalgic look of YMCE/QUICHE with its GMOD jank, but clearly I didn't know how to truly harness that GMOD jank, so I was just shit out of luck either way.

Looking back though, I definitely feel like I should've considered Blender more. QUICHE was always meant to outshine YMCE in gameplay, but graphics weren't something I really took account of in that aspect. Learning Hammer to make that office and looking at the finished project was absolutely amazing, and something I only ever dreamed of back when I was a kid thinking up fnaf fangame ideas 9 years ago.

And as I said in my previous post, there was a fully finished version of the office with a bunch of decorations and such, which would've been added with each achievement the player would earn (much like another fnaf fangame we dare not name.) Unfortunately, due to me uninstalling GMOD, which caused my screenshots to be wiped, along with me unsubbing to all my addons, both of which were done to make space on my hard drive, the full version of the office is pretty much lost. I had shown it off to a private dev server that a few other people were apart of, but said channel of that server has been deleted, and it's unlikely any of said members had saved the full version of the office.



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Bunky

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tbh im still upset that the gmod workshop basically got nuked. It's basically one of the many things that's prevented a real return to YMCE (pictured above, previous QUICHE development)

i hope i'm doing this right

Yeeguy is BACK! Follow this game please, I'm a collaborator in it. https://gamejolt.com/games/CGUltraCN/922376

behind the scenes (there were a lot of transformers characters planned for the game.) This only proves my older post about how the gmod workshop is slowly and quietly dying.

I had thought about doing a QUICHE showcase showing off all the work I had done, but it seems like the full version of the office is pretty much gone. Both the screenshots of the office and the addons I use have been completely removed. fucking sucks :/

(2/?) Here's all the cameras, along with the characters that would've appeared in them. (It's a mess ik but gamejolt won't make it any easier to format the images neatly.)

I'm gonna be totally honest and say I really haven't been caught up on the current FNAF fangame trends. Are there any good games that've been released in the past year?

(3/?) Alright here's a big one, this is every single character mechanic that would've been in the last version of QUICHE.