22 days ago

1) #spawnday
2) I have 21 lvl (Nobody guessed )




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The story of Daswaget. Episode 1: Prototype (or the story of my game engine and diploma project) The screenshot shows my diploma project running on the emulator

A year later, I finally almost finished the first version of my engine.

Now I will start making a couple of small games that will be just copies of existing simple games. During the development process I will find and fix the weak points of my engine

Use headphones

Now my engine makes it easier to use audio. The audio player is similar in functionality to the one used by Minecraft. It is possible to use the Doppler effect

Music from the video: C418 - Chirp

I'm developing a Space Invaders clone to test my engine - Added a VERY optimized collision system

Now the invaders can move too. After each step they change texture, like in the original game

Space Invaders. Enemies can shoot!

Space Invaders. Test of game scene

Fake 3D. Orthographic Camera in 2D World

Improved the camera system . Now it is possible to use complex effects (for example, fake 3D )

Now it's very easy to create an animation from a sprite sheet (texture atlas) in my engine! Image credits: - @MatheusBarbiot_ - @Raid_BugRepellent - @ZenOfficial

Start of developing the Space Invaders sample game.

I already wrote the initialization of the game, and created several empty scenes. The screenshot shows the scene of the game loading. And I have drawn a temporary image for this scene