Game
Air Bags


3 years ago

1 Week of Game Dev - Part 4


Figured out what the second prototype game is...

In this game, players slide 'elements' around, and combine similar elements to try and make higher level elements. At any point, they can press the corresponding buttons below to 'cash in' the highest level elements and clear them from the board, opening up more room.

The idea is that as a player is playing this game, those elements are made available to other parts of the ship for power, navigation, or other things.

Again, this will get re-skinned, honed, and tweaked- I even just thought of a MUCH better way to write the code that would probably be more efficient, reliable, and cleaner- but that can wait!

Of course, I didn't get this done first try- below is a clip of pieces casually moving through each other to pair with other pieces. 
These "Laws of Physics" seem more like guide-lines...

Onto the next mini game! 
Right now the options are some kind of repair game, some kind of navigation game, or some kind of weapons game...
There might even be time for two more!



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1 Week of Game Dev - Wrap Up

1 Week of Game Dev - Part 6

1 Week of Game Dev - Part 2

1 Week of Game Dev - Part 5

1 Week of Game Dev starts now!

1 Week of Game Dev - Part 3

art comission.

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).