The Devlog:
– November 2025:
This month was quite productive, with several things being updated such as the menu and some of the main gameplay codes, in addition to more detailed planning for the post-night segments of the game. Another thing that was finally decided after a long time was the final UI of the game.

– December 2025:
This month was a little less productive because the end-of-year period usually causes schedule conflicts within the team due to New Year celebrations. During this month, development of the updated Old Coffy post-night began, where the gameplay was almost completely reworked and the graphics were improved compared to the March 2025 demo. Graphically, the new UI was first applied to the Old Coffy post-night for testing before the final product.

– January 2026:
This month was the most productive so far. The Old Coffy post-night gameplay was completed, with only the difficulty progression left to be programmed. In addition, the development of Honie’s post-night was completed regarding the animatronic’s AI. The final decision for the game’s menu was also made.

– February 2026:
In February 2026, development continued at a good pace with the start and completion of Icey’s post-night. It was quite complicated to organize the sales system in a decent and functional way, but it worked out!

– March 2026:
Now in March, with the project already in a very advanced stage, development of the last post-night has begun. It is an extremely complex and demanding part that is still in development and will likely be finished later this month :)
Well is this for now about in this devlog...
Now, the new questions about the game!
From: IsaqueMaiaGames
"Hi!
1: How big will the game be? Like night numbers, or avarage playtime to make 100% etc.
"Hi! This game is much longer than the original version was planned, lasting between 2 and 3 hours!"
2: How much distant this version is from the original coffy's enhanced?
"Well, we believe the biggest difference in this version is its story, how the game tells it in a more investigative way, but also its additional content."
3: What is being the hardest thing to do? Like art, some concept or idea, coding etc."
"Everything is very difficult, the team is large, that's a fact. But everyone wants to leave their mark and do things right. That's why we have directors to organize each sector. Even though we learned a lot from the demo, we're all still amateurs willing to learn more."
From: Petrin
"How many things changed from the demo to this final version?"
"The biggest change is definitely the gameplay, which is more focused on tension and speed. Quite different from the slower demo, the game plays with quick-time events and tests your reflexes."
The game is progressing well. Our team has invested in our own equipment, which has helped with development. Always under the supervision and approval of Raffler, we are very excited to show you what we have planned. Thank you so much for following us this far. Happy 1st anniversary to Coffy's Enhanced: Retake!
The Myxer Studios












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