Game
Stramedia: Development Post Archive
3 years ago

11 months. Next one will mark it a year.

(Yay, ramble time.)


It's been 11 months since I started rebuilding the game from the ground up in Unity Engine. I guess it's safe to assume I am definitively sticking to it, as the base framework for the game is nearly feature complete!

...Until I realize again that for the actual game I gotta design levels, make several art, animation and more audio assets, work on the story elements, including writing shit--

But this time. Just this time, it will actually go much smoother. Don't wanna jinx it, but it's actually going great, somewhat!

...Now, if you'll excuse me, I've got a final project to do for my college graduation. In Unity, too.

Sucks it's not a game though, but some lame chat app, but holy shit, I can program better than Yandere Dev.



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On a serious note

Yeah I've finally begun switching to a different engine. Hopefully for the final time, too, so

:3

Also - a $15000 fee for reading through 1 million posts in under 24 hours?

Did John Riccitiello come up with that new term of service?

Are you seeing this shit???

After sharing this on BlueSky and Mastodon, I feel like you Game Jolt folks would like to see it too.

So, have a snippet from the tech-prototype!

Side-scroller to First Person switcheroo, anyone?

(it'll get more interesting from this point onward soon)

SAY THE LIIINE, JOOOOEL!

#FanArtFriday #GrandDad? #Flintstones??? AOOOUGH

blocked off.

Yup. Still at it, believe it or not.

Installed Pop_OS on a separate disk.

Did not like the GNOME desktop environment.

So I installed KDE Plasma instead.

I am enjoying this. c:

LMAO