I started working on Super Earth Defense 12 hours ago at 4:20am, with the plan being to release a stable game written completely in C# within 12 hours. Iโll do a few small bug fixes, but for the most part, I got it finished! The purpose of the game is to destroy the asteroids and comets headed for Earth, while picking up powerups like slow motion and health. Give it a shot and tell me what you think!
Next up
Short intro of us ๐โ๏ธ
We're an eletro duo based in Seoul ๐ฐ๐ท Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era ๐ฝ CD listenin ๐ beeper beepin ๐พ floppy disks floppin days ๐
Stream now! ๐ง
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqUโฆ
So
i may or may not make an full art of some person or i may just leave this like that-
"Thanks guys for endless hours of fun." ๐
(My first fan art. Read the article, please.)
Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.๐ก๐ก Bookmark pre-launch page๐๐๐
https://www.kickstarter.com/projects/rdvindiegame/the-patagonianโฆ
Runestones: from concept to in-game model๐ฟ
"Our work is never over" they said.
Just a Pico sprite
Werehog transformation process. #sonicunleashed
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)










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