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Forgot it was #screenshotsaturday. Finally got the title logo, finally fleshing out the Blank Space, and working on some story bits.
The trailer is complete!
It will be published at launch, which hopefully won't be too long. The only thing keeping me is a few music tracks.
Here's my entirely random array of concept sketches for the theoretical kobold game I did over the past couple days. Does this count as #gamedev?
Over the past few days, I wasn't sure where I was going with my current project, but now I know for sure what I want to do with it.
...SO I'M MAKING IT A DATING SIM BABY!!!
It's been a hot moment since I've posted for #screenshotsaturday. The battle system is nearly complete and your party can level up after them!
Death now has a little more flair to it.
Nothing like big red text that stares you in the face and tells you that you lost.
Happy pride month woo
The door is finally open.
What awaits Eric in this final area?
And what of his cheese?
Word of advice: Try your best not to get cornered.
Getting close to the end. One more stage and a boss to go.
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