"Through The patches of Betrayal"
--STATS--
-Cost: 1015$
-Type: Rushdown
-Difficulty: ★★★☆☆
-Hp: 1115
-Sp: 100
-Sprint Speed: 28
-Terror Radius: 60 studs
--PASSIVES--
-+Enraged!: "Madness At Its Final"
*For Every stun 15th takes, he will fill up an additional bar with 3 segments. Upon filling all 3, he will not be stunned. But instead be forced into a raging pace mode like slasher has, he will be immune to all sorts of survivor hitboxes during this and will have stamina maxed out the second he enters this form. Gains Strength II for the first attack he initiates during being in this mode, ragemode drains back to zero after the first attack. Speed of 15th is set to 19.5 (middle of his walking/sprinting speeds) and won't lose stamina for the first second of this mode, stamina decrease is also cut on half.
-Rejuvanate the undead "Return of the Initiators."
*Upon entering an LMS, 15th does what
REJUVENATE THE ROTTEN ability of 1x1x1x1 does, and spawns minions of every player who died on their death location with 20 hp. These minions cannot be killed by 15th for speed, but can be by the survivors with stunning capacities to get rid of them with no additional buffs/nerfs added to the survivor. If the minion hits a survivor, the said survivor will be indicated, no matter if they have Undetectable X (or any level lower of undetectable). Minions are not able to see invisible players, but will attack automatically if anything passes through their collision box without them being aggrevated or being in a chase. These minions also afflict nothing to the survivor, so they deal only 10dmg. However if a survivor fails to lose a minion by not exiting their radius of 35 studs. And if another minion joins in on the chase. 15th, the first minion and the second minion will hit for +5 additional hp. (doesn't works when only one minion and 15th is chasing a survivor, but stacks witth +5 capping at +10 for each other minion after the first and 15th.)
--ABILITIES--
-Punch: 0.5s Cd "The sirens rang."
*15th will attack foward, dealing 20 damage to a survivor upon contact.
-Dash: 32s Cd [chargable] "We went straight to action"
*15th will dash foward, covering 10 studs of distance with a sound cue while having anything from 0 to 2 charges. If charged to 3 charges however, he triples this amount he covers. He will always have 60% stamina loss redution with this ability. And this ability is a MOBILITY STRICT OPTION! IT DOES NOT DEALS DAMAGE UPON HITTING A SURVIVOR! 15th will recieve helpess I for 3 seconds if he bonks to a wall and 0.5 seconds if he lands straight into a chase (this was done because this move doesn't has any startup frames so making it instantly up for use would be a insanly OP ability.) During LMS, if 15th charges at a survivor to a chase sequence, he will NOT recieve helpless.
-Subspace Toss: 23s Cd "After each 5 waves, a shopman appeared."
*15th stops in place and throws a subspace tripmine at the way he is looking at, this projectile cannot phase through walls, instead will explode upon hitting a wall. Will afflict to all survivors with Helpless I for 5 seconds and Blindness IV for 6.2 seconds if they are in the effect radius (effect radius is same as a subspace tripmine from combat initiation.) 15th will recieve speed II for 5.8s if the tripmine hits any survivors. Some survivors (like Blocky using "Spikes" Ability) will be afflicted by the slowness of the tripmine and will give killer speed, but they will not be afflicted with Blindness. The projectile only moves at a straight line (literally straight, like mass infection). This Ability deals 5 damage.
-FireBand: 13s Cd Upon succsess 18s Cd Upon Failure. "And than we found him"
*15th will quickly raise a Firebrand in a defensive act. And it will stay up for 2.5s, if a survivor attempts to stun 15th during this duration. Their stun will inflict the damage they usually do back at them. Range stuns will bounce back and heal the amount of hp on 15th the stun was intended to damage. 2.3s of endlag upon missing. Counter Moves such as Lightning's electric shield will ALSO be countered on the survivor it was used upon if the survivor attempts to stun during the shield being activated. Dealing additional 20dmg and Electrocute I for 3s. This also makes lightning's move punished with an additionnal +6s on the cooldown. Also afflicts Burning I for 8s and reveals the aura of the countered survivor upon succsess.



















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