I’m pleased to announce the release of 1x0ng version 0.6.
New changes in this version:
Level generator has been rewritten
Increased enemy speeds
Tracer trail length now varies by level
Fixed diagonal tracers getting stuck in rooms
Fixed redundant gates being added to some fortresses
Fixed several audio glitches
New crunchier death sound
I hope you enjoy this work-in-progress, and I welcome your feedback and opinions. Now that the basics are implemented, what remains is to improve the level generation and difficulty progression. I may also add some more enemies and even a boss or two :)
0 comments