It seems like time you all find out when the big update is coming out. The day to mark your calendars is Christmas of this year. We originally thought we could get it out earlier but as of right now, we are far behind our Thanksgiving release date we originally planned for. Most of our new game modes were still extremely bad and full of bugs. We knew we needed more time for it when we found a bug in our survival gamemode that made it where you could spawn all the enemies at once and wipe them all down like a boss. It was just to easy. That was also a bug in the original version of the game and we had no idea how to fix it. Only now we realized how we could set up a timer for it so you have limited time until the next wave spawns in. Another thing we found in the campaign was that it was just plain old horrible. We didn’t feel for the character and felt that it was to linear with no parts to actually understand what was happening. We couldn’t have it happen again. Remember that this was also a problem in the original game that we didn’t know how to fix and had little time to fix it. We are now completing redoing the entire story leaving the same ideas from the one we previously had but making it better. We need a lot of time for this pushing the release back a whole month. But don’t be surprised if I pulled a Scot Cawthon and released it early.
Next up
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Runestones: from concept to in-game model🗿
I was bored, so... ManutKat.
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
The whole squad is here!
Interested? Follow me!
Microsoft Windows XP Unprofessional (windows logo prototype)
Showing off player 2 😎
What do you think?
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.
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