3 years ago

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut


The textures are hand-painted, there's no lighting in the scene at all. This was my first try with Blender's texture painting feature, though I only used one texture map so I barely scratched the surface there :p

Based on a concept by Baj Singh:

https://www.artstation.com/artwork/g2JzVL



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Getting pretty close to the style and rendering features that I want in Unity for this project.

Modeled in Blender and rendered in Unity.

First pass on the walk cycle for the new mech design, rendered from blender viewport.

Prototyping my latest soon-to-be-abandoned project: a Vampire Survivors clone xd

MAKE A ROBLOX GAME WITH THE THEME GAME JOLT FOR A CHANCE TO WIN 20,000 JOLTBUX!

Time for a 3d art pass on my VS clone project, working on a new mech design to replace the prototype model. I'm loving this grease pencil line-art modifier in Blender, now to see if I can translate this into Unity shader graph XD

"Oh, this will be fun..." 📻❤️

You can use this art as wallpaper for you PC :3

I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.

Added another weapon and refactored the level up options system so it's more extensible.

Casting family and friends as NPCs in my video game—say hi to my mom! 👋

Redesigned the targeting for the vertical missile to incorporate a UI element. It's basically the holy water from VS.