The textures are hand-painted, there's no lighting in the scene at all. This was my first try with Blender's texture painting feature, though I only used one texture map so I barely scratched the surface there :p
Based on a concept by Baj Singh:
The textures are hand-painted, there's no lighting in the scene at all. This was my first try with Blender's texture painting feature, though I only used one texture map so I barely scratched the surface there :p
Based on a concept by Baj Singh:
Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.
Working on the mech selection in the main menu. One of these will be in the final game.
Your fellow Jolters are still hard at work making GREAT #GameJoltColors25 art!
There's still time for YOU to be part of it. Check your quest log to get started.
All artists are tagged below! 🔽
Voidstone now includes highly advanced QoL features, like a pause menu!
Fit test of The Batman body armor and cowl.
Model by Do3D.
Ukiyoe style experiment...
I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.
Okay, I mean it this time; I'm gonna see this one through...
Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh
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