The textures are hand-painted, there's no lighting in the scene at all. This was my first try with Blender's texture painting feature, though I only used one texture map so I barely scratched the surface there :p
Based on a concept by Baj Singh:
The textures are hand-painted, there's no lighting in the scene at all. This was my first try with Blender's texture painting feature, though I only used one texture map so I barely scratched the surface there :p
Based on a concept by Baj Singh:
I hope you guessed Ham Sandwich.
Working on the mech selection in the main menu. One of these will be in the final game.
I'm sure she doesn't mean any harm...
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Okay, I mean it this time; I'm gonna see this one through...
Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
Voidstone now includes highly advanced QoL features, like a pause menu!
Here's another Bandit Trap inspired model I made in #Blender... Don't sit on this chair!! 
Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.
26 comments