- The Finale is now fully unlockable in Offline Mode.
- Completely revamped the movement system to be more akin to DFC's, and with that we managed to add Frisk dancing to the mod, enjoy!
- Players are now able to open the chat while emoting/T-posing. (To not cause any discrepancy between modded and unmodded versions, the emote/T-pose will stop for the time you have the chat open, and will resume upon closing.)
- The skin you leave the game with will load upon joining automatically.
- Added new background effects for certain menus.
- Removed the ringing sound effect when you taunt.
- The health bar of monsters when you hit them is now animated with a shaking effect, along with the damage text bouncing like in DFC.
- Stopping an emote/T-pose no longer forces you to face downwards.
- The text color in the chat prompt now changes depending on whether you're an admin or typing a color command instead of always being white.
- Main menu is drawn with code instead of a sprite now, and the SOUL on it now has smooth movements.
- Many visual changes to the Desolate Ruins were made.
- The Squid Sisters' sprites are changed to custom ones indefinitely.
- Overworld sprites for Gold Frisk in the UNDERTALE skin pack were changed to an older design from DF Classic until further notice.
- The PvP sprites for Frisk, Chara, and Gold Frisk in the UNDERTALE skin pack were changed to a custom design indefinitely.
- All skins in the EARTHBOUND skin pack were changed to their original Earthbound sprites until further notice.
- Changed the "Players Online:" text on the C menu to "Players connected:"
- /commandlist now functions as expected instead of mocking the player.
- Left-clicking on a player now takes you directly to their Undernet profile. Options like DMing and PvPing have been moved to Undernet profiles as well.
- Updated all outdated credits and main menu images.
- Removed the passcode required for Special Mode. (You still need the badge to access it.)
- Fixed a softlock when you attacked too early in battles.
- Fixed the blue blur's depth in Special Mode.
- Fixed a small oversight with the SOUL color in Papyrus' simulation fight.
- Fixed the event balloon's depth.
- Fixed visual bugs with 3D areas.
Next up
Little more progress on the skin menus for the skinpacks!
* (He made something for you.)
At the end of Mother 1, I don't remember the game looking like this...
❤ DONTFORGET - February 2025 Mini Status Update ❤
(Read inside for a look at some of the new spells and improvements to the party member system coming in v2.8.0, and the changelog for the new v2.7.14b patch!)
Progress is going well on the next update, we've done a LOT already. But just to list a few big things...
❤ DONTFORGET - May 2025 Mini Status Update ❤
(Read inside for the latest information on v2.8.0's development, including a new look at the revamped overworld, reveals for two new mechanics, and more! Plus, some thoughts on DF's 9th anniversary!)
HighFlyer has also managed to add skins to offline mode! Gold Frisk (or any similar skins) in offline mode will require you to be LV 10, rather than the first skin requiring a Skin level of 10 simply because skin levels don't exist in offline mode.
New Global chat concept, allows more messages to fit at one time and eventually will have a scroll feature to allow you to see a few more older messages too.
Don't Forget x Gravity Falls (original idea by @HighFlyer and @RedmanGame
)
The absolute GOD of Hyperdeath.
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