Trivia
Lots of small things here and there. Achievements could come up later, but not as of now. I want some rest from this project; like, at least a month lol. Hopefully this patch fixes most things that were left.
Remember to share the game with other FNaF World fans!
Changelog
All Versions
Overworld
With precise timing, any of the bites attack could persist between battles, if the player ran from a battle and then entered a boss fight, for instance. This has been fixed;
Some attacks that have a fade-out animation, like hot cheese, could be seen for a few frames if leaving and entering a battle in quick succession. This has been patched;
Although rare, enemies can no longer use their special attack without first touching the battle ground;
Changed the 'You have a new party member!' text to be centered in the screen (bug found by @Fraeya
);
Fixed an oversight where the sound of running from battles would not play if the 'perspective' option was off;
Changed how battles end, no longer needing for the level up sound to stop playing in order to stop the battle. The timing has been adjusted to match the original game as well;
Hard mode ending
Fixed the channel of which the song played along the 'THE END' text was in;
Patched a bug where the track played would not loop forever (inconsistency found by @zwomsx228
).
Android
General
Patched an oversight where you didn't need to double tap the speedrun timer in order to reset the app. Just tapping at some random place in the screen and then on the timer would do it.
Overworld
Although buffering inputs from a frame to another is impossible, buffering movement inputs from battles and collecting chips is now possible.
Foxy Fighters
Fixed a bug where not all joystick elements would get destroyed once the player dies.
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