Game
GOATBOY'S BIZARRE ADVENTURE
6 years ago

2 out 3 combat areas for goatboy are now ready. 1 area left. getting the second done got hung up a bit, sorry. last area has only 25% of the same workload difficulty

no video or screenshots till demo release to keep combat a blind surprise




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https://www.bitchute.com/video/gNaAtOLXQsZm/

"goatboys bizarre adventure" - doors between levels, world time, swimming, more faction HQs begin

the UI states work now.

ingame machines and gameplay build progressing.

the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.

player UI is coming together.

https://www.bitchute.com/video/a0V2apIraZDp/

combat video 2 - what got done over samhain

testing the mood and ambience of things as i get player control systems wired into the text frontend.

main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.

https://www.bitchute.com/video/9JRSRemsVYhh/

combat test 1

player weapons, NPCs can be damaged and die

nov 12th progress

-new design type for objects/NPCs: 2D pixels laid over 3D shaped body shells

-working (and deadly) spike traps

-minor visual preparations done

-final green HQ security NPC: "harmful flower"