Game
GOATBOY'S BIZARRE ADVENTURE
6 years ago

2 out 3 combat areas for goatboy are now ready. 1 area left. getting the second done got hung up a bit, sorry. last area has only 25% of the same workload difficulty

no video or screenshots till demo release to keep combat a blind surprise




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SAMHAIN DEMO OUT NOW

the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.

https://www.bitchute.com/video/9JRSRemsVYhh/

combat test 1

player weapons, NPCs can be damaged and die

https://www.bitchute.com/video/ICHnbMKwMIg4/

"goatboys bizarre adventure" - player creation menu, fun movement abilities, a spooky ghost

im hoping to have a demo up by samhain.

travel hatch/door mechanisms + dialog output boxes + third eye vision/debuff module.

the first 2 advancements mean finally connecting levels to each other.

the last item is a vision ability to see hidden things (inflicts psychic shock with overuse).

ingame machines and gameplay build progressing.

limited working code for painting planets, not all the sections work right just yet, sadly.

#strategy #scifi #textadventure #rpg #4X

nov 12th progress

-new design type for objects/NPCs: 2D pixels laid over 3D shaped body shells

-working (and deadly) spike traps

-minor visual preparations done

-final green HQ security NPC: "harmful flower"

HUD test