Game
GOATBOY'S BIZARRE ADVENTURE
6 years ago

2 out 3 combat areas for goatboy are now ready. 1 area left. getting the second done got hung up a bit, sorry. last area has only 25% of the same workload difficulty

no video or screenshots till demo release to keep combat a blind surprise




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SAMHAIN DEMO OUT NOW

travel hatch/door mechanisms + dialog output boxes + third eye vision/debuff module.

the first 2 advancements mean finally connecting levels to each other.

the last item is a vision ability to see hidden things (inflicts psychic shock with overuse).

player UI is coming together.

https://www.bitchute.com/video/gNaAtOLXQsZm/

"goatboys bizarre adventure" - doors between levels, world time, swimming, more faction HQs begin

https://www.bitchute.com/video/a0V2apIraZDp/

combat video 2 - what got done over samhain

main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.

ingame machines and gameplay build progressing.

testing the mood and ambience of things as i get player control systems wired into the text frontend.

the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.

https://www.bitchute.com/video/9JRSRemsVYhh/

combat test 1

player weapons, NPCs can be damaged and die