Next up
testing the mood and ambience of things as i get player control systems wired into the text frontend.
https://www.bitchute.com/video/ICHnbMKwMIg4/
"goatboys bizarre adventure" - player creation menu, fun movement abilities, a spooky ghost
im hoping to have a demo up by samhain.
the UI states work now.
...
ingame machines and gameplay build progressing.
limited working code for painting planets, not all the sections work right just yet, sadly.
the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.
HUD test
player UI is coming together.
*it's 2am, do you know where your O R B is?*
in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.










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