Game
GOATBOY'S BIZARRE ADVENTURE
6 years ago

2 out 3 combat areas for goatboy are now ready. 1 area left. getting the second done got hung up a bit, sorry. last area has only 25% of the same workload difficulty

no video or screenshots till demo release to keep combat a blind surprise




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*it's 2am, do you know where your O R B is?*

in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.

player UI is coming together.

HUD test

main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.

the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.

ingame machines and gameplay build progressing.

nov 12th progress

-new design type for objects/NPCs: 2D pixels laid over 3D shaped body shells

-working (and deadly) spike traps

-minor visual preparations done

-final green HQ security NPC: "harmful flower"

limited working code for painting planets, not all the sections work right just yet, sadly.

#strategy #scifi #textadventure #rpg #4X

travel hatch/door mechanisms + dialog output boxes + third eye vision/debuff module.

the first 2 advancements mean finally connecting levels to each other.

the last item is a vision ability to see hidden things (inflicts psychic shock with overuse).