Game
GOATBOY'S BIZARRE ADVENTURE
6 years ago

2 out 3 combat areas for goatboy are now ready. 1 area left. getting the second done got hung up a bit, sorry. last area has only 25% of the same workload difficulty

no video or screenshots till demo release to keep combat a blind surprise




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HUD test

https://www.bitchute.com/video/ICHnbMKwMIg4/

"goatboys bizarre adventure" - player creation menu, fun movement abilities, a spooky ghost

im hoping to have a demo up by samhain.

the UI states work now.

https://www.bitchute.com/video/a0V2apIraZDp/

combat video 2 - what got done over samhain

nov 12th progress

-new design type for objects/NPCs: 2D pixels laid over 3D shaped body shells

-working (and deadly) spike traps

-minor visual preparations done

-final green HQ security NPC: "harmful flower"

https://www.bitchute.com/video/9JRSRemsVYhh/

combat test 1

player weapons, NPCs can be damaged and die

SAMHAIN DEMO OUT NOW

travel hatch/door mechanisms + dialog output boxes + third eye vision/debuff module.

the first 2 advancements mean finally connecting levels to each other.

the last item is a vision ability to see hidden things (inflicts psychic shock with overuse).

https://www.bitchute.com/video/gNaAtOLXQsZm/

"goatboys bizarre adventure" - doors between levels, world time, swimming, more faction HQs begin

main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.