Next up
SAMHAIN DEMO OUT NOW
...
nov 12th progress
-new design type for objects/NPCs: 2D pixels laid over 3D shaped body shells
-working (and deadly) spike traps
-minor visual preparations done
-final green HQ security NPC: "harmful flower"
*it's 2am, do you know where your O R B is?*
in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.
https://www.bitchute.com/video/gNaAtOLXQsZm/
"goatboys bizarre adventure" - doors between levels, world time, swimming, more faction HQs begin
ingame machines and gameplay build progressing.
the UI states work now.
limited working code for painting planets, not all the sections work right just yet, sadly.
HUD test
testing the mood and ambience of things as i get player control systems wired into the text frontend.










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