Game
GOATBOY'S BIZARRE ADVENTURE

6 years ago

https://www.bitchute.com/video/gNaAtOLXQsZm/

"goatboys bizarre adventure" - doors between levels, world time, swimming, more faction HQs begin




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travel hatch/door mechanisms + dialog output boxes + third eye vision/debuff module.

the first 2 advancements mean finally connecting levels to each other.

the last item is a vision ability to see hidden things (inflicts psychic shock with overuse).

SAMHAIN DEMO OUT NOW

main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.

testing the mood and ambience of things as i get player control systems wired into the text frontend.

HUD test

https://www.bitchute.com/video/9JRSRemsVYhh/

combat test 1

player weapons, NPCs can be damaged and die

the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.

https://www.bitchute.com/video/a0V2apIraZDp/

combat video 2 - what got done over samhain

https://www.bitchute.com/video/ICHnbMKwMIg4/

"goatboys bizarre adventure" - player creation menu, fun movement abilities, a spooky ghost

im hoping to have a demo up by samhain.

ingame machines and gameplay build progressing.