Welp, I can tell you all that I must LOVE The Horde 2. I just went on a glitch-fixing spree in order to get the second mechanic to work properly. I’m just letting you know that I just went through a lot of pain and suffering while developing this second mechanic. I had to scrap the other idea due to it being WAY too complex for me to do and for the player to deal with on their first try. I got the second mechanic going, and it will just be sound rigging in order to properly finish the night itself. I will add a few more goodies and easter eggs for you to explore, i’m STILL very hyped to get the demo out to you guys. It’s going to be interesting, and the mechanics prove that I put a LOT of time into making sure everything works when I play it. I will make sure Cross plays the demo to look for bugs while I work on it.
Next up
SCREENSHOT 1
SOON...
V2.0.0 Released
Testing new graphics for main night level movement buttons, any suggestions or changes I should implement? (These new textures will not affect gameplay/hitboxes, they are purely visual.)
2.1.0 Rebalancing patch (mainly affects hard mode) Makes hard mode easier in some spots, and harder with main night level specifically introduced characters. Should be more fun to play.
2.0.1 Patch (due to me forgetting to change the achievement tied to the extras in the menu to the easy difficulty one) Also renamed the application file to The Horde: Revitalized instead of THR NEW.
Is there anything mechanics/gameplay wise I should potentially update the game or make an actual guide to explain? Anything unclear with instructions and experimenting doesn't work? Leave comments below to inform me about issues, I want game to be gud!
Working on a guide video for TH:R, with focus on jokes/engaging content within the script, as well as summarizing most game mechanics with visual aid. Don't know when it will be finished, or if it will be on Youtube or Odysee, or just GJ. Sample included:
Leprechaun 2 (1994)
Hilariously dumb film
CAMERA 1C TEASER










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